Avatar “Shed Avengers 2” – mini review

A few years back, I reviewed Shed Avengers, a game I managed to complete but found somewhat frustrating. I said I probably wouldn’t play it again.

Well, the same studio has now released Shed Avengers 2, a follow up to the original, where the same hapless protagonist finds the new roof felt he fitted in the first game has started to deteriorate, allowing rain water in to his garage once more. I expect you’re both dying to get your hands on it and give it a go, but I got a sneak preview.

This is a shorter game than the first, since the whole roof doesn’t need re-felting, but don’t think for a moment that it’s going to be easier. Since the first game the garden has filled up with all sorts of new things, including the materials for a half-finished renovation of the flowerbeds and a new log store built up against the garage wall, offering new hazards and problems to solve.

The game opens with the discovery that there is still no ladder on the premises long enough to safely get you on the roof, but now with the added difficulty that the place where the ladder went last time is now home to a log store and a water butt. The only place to put the ladder is therefore down the side of the structure, which is almost a foot lower down, meaning you have to climb to the top of the stepladder and then step on the handle at the top to try and heave yourself up while the ladder wobbles about on its unsteady gravel footing.

Once you’re up on the roof, you find several large tears in the felt, plus most of the clout nails holding down the edges have torn through the felt leaving dozens of little holes. All of these need painting over with a tin of thick rubberised emergency roof repair material, which is viscous, difficult to apply and probably toxic. A thick frost had formed overnight which is only now melting, leaving the roof partly icy and entirely wet.

Maneouvering across the roof is extremely difficult. The underlying woodwork is still fragile and prone to movement, but is now overlaid with felt that is already torn and mustn’t be disturbed any more, in case more tears appear. This makes it difficult to reach all the places that need to be repaired.

I thought I’d mastered this one by the time I’d got half way around the repairs, and it was certainly a much quicker game to play than the first. But it had a final trick up its sleeve – the final level requires that you get down off the roof without sustaining a life-changing injury in order to win.

This is very tricky since you are, by now, freezing cold and can’t feel your hands. The top step of the stepladder, itself not to be stepped on according to the instructions, is so far below you that your feet don’t reach it. By rolling on to your front you can just about get your foot on to the handle which is absolutely not safe to step on, and dismounting involves a careful balancing act so as not to destabilise the ladder and fall. Naturally there is nobody else on the premises to either hold the ladder and help you down, or to find you lying on the ground with several broken bones and call the emergency services.

Like the first game, while Shed Avengers 2 presented me with interesting problems to overcome and puzzles to solve, I wasn’t keen to go back and play it again. However, it was clear at the end that there was still rain water coming in to the garage, which stopped me getting a perfect score, so I will have to give it another go in January. I can’t wait.

6 comments on ““Shed Avengers 2” – mini review

Leave a Reply

Your email address will not be published. Required fields are marked *

Optionally upload an image to accompany your comment (JPG only)