This is the end screen from a silly online Tetris-type game I play. It’s a daily game where you get one go at it and you either win or lose, and then that’s it for the next 24 hours. I’ve been playing it in idle moments for ages now.
Last year I got a win streak of 80 days before I got distracted and missed a day. Then I kept trying to get my numbers back up, trying to hit that 80 day streak and beat it, and kept failing.
On Friday 9 May this year I got sent back to the start again, and thought it was time I got serious about it. I set a daily reminder on my phone so I wouldn’t forget. Thanks to my reminder, every day since then I’ve remembered to play it, and I got closer and closer to beating that magic 80 day streak.
On Sunday night I was having trouble with a website on my phone so I went into the settings and cleared my browser cache. It deleted my browsing history and my cookies.
On Monday morning I went to play my silly online Tetris game, and when I finished, I got the screen you see above.
Monday 28 July would have been day 80. But I’d deleted my cookies. That meant it was day 1.
I’ll get you, 80 day streak. I’ll see you on Wednesday 15 October. It’s a date.
I’d just taken a swab from my cheek and under the ‘scope was a sample of my own facial cells (or “facells”, as biologists call them). And once I’d managed to zoom in enough, I saw this.
It’s my DNA.
There it is in all its glory, all those chains of genetic information that make me so brilliantly unique. And now that I’ve put it online, it’s open source, free for anyone else to come along and use it, remix it and build on it. Feel free to take a screenshot and use it for your own biological experiments.
I’m hopeful that this is the beginning of an amazing new age where there are millions of clones of me running around everywhere. A world of genetically engineered Chrises wherever you look.
What will you do with my DNA? Let me know in the comments.
Before the time comes when I have to (metaphorically) throw all of my interests into the loft because of the upcoming childingtons, you won’t be too surprised to note that I have been playing video games.
A lot of video games. I have been pursuing a life of video games because what else would you do in your early forties? Build a shop? Eat some yeast and submit a two star review as it, “wasn’t what you expected it to be”? Complain about the diversity of umbrellas? Take up yodelling? I don’t want to do any of that.
What I want is to live out my dreams of being a detective. I want to solve crimes and make a name for myself without leaving the sofa. Thankfully, there are now a multitude of games that allow you to do that. I chose ‘Frog Detective’ because I had heard it was funny and it was short.
You play as the titular Frog Detective, the second best detective in the land, second best to Lobster Cop. He’s a very busy boy and currently at the top so you’re doing your best to keep up. What follows is three very short vignettes where you “solve” three very short crimes. The reason that important word is in inverted commas is because there’s not really a lot to solve.
The game is played in first person. When you speak to other characters in the game, the camera zooms back to a third person perspective. You get given the case when the supervisor, travel to where you need to and start interviewing everyone. It’s not a game to be taken seriously in the slightest. You’re not a hard-boiled gumshoe here, you’re a happy-go-lucky frog with a magnifying glass. All you need to do is keep talking to people to find out what they want and then go get the item they need. It’s more of a fun fetch quest simulator than anything else.
Luckily, the quality of the writing is what saves the game from being forgettable shovelware. Everyone is a weirdo. You get an intro which shows you all the characters you’ll be meeting when you start the episode. You’ll meet a sloth who is convinced his island is haunted by ghosts, an invisible wizard whose celebrations have been wrecked by an unknown menace and a supposedly sheriff-less town that’s hiding a terrible secret. Every character has an unusual quirk which results in conversations that go places you’re not expecting. At one point I had to find out which kind of dancing a monkey preferred so I could tell the person that fancied her this important fact so they could impress her at a contest. I found an (I think) antelope floating in a hot tub who demanded some food and when I tried to give him the pie I found on the floor he insisted on having a fresh one. When you write it down it sounds like nonsense, and also when it plays out in front of you it’s also complete nonsense.
You can finish all three episodes in under two and a half hours. At the end there’s a secret sneaky bonus game that you unlock which is fun for a while. It’s a very simple game at heart; you won’t find any mind-bending puzzles from the likes of ‘Broken Sword’, ‘Monkey Island’ or ‘Grim Fandango’ here (I know I made the same point in my ‘Lord Winklebottom Investigates’ review but they’re the most recent point-and-click games I’ve played).
If you see it on sale then I would thoroughly recommend it because it’s very silly and guaranteed to make you laugh.
It’s finally happening. You know that venerable old videoconferencing system Microsoft has produced for years? You know the one that changed the world of video chat. No? The one EVERYONE used to use… right up until the point that the world went to shit and everyone needed to video call people? No not Zoom… Skype! Yes Skype, the underappreciated grand master of video calling. Well not for much longer…
As reported by ARS Technica skype is going to be put to sleep on 5th May after 21 years serving the VPC (Virtual Pub Community). Sad times.
It seems like we are going to be able to move to teams with personal accounts, which is nice, but what are we going to do without the incessant ‘tech titting’ or the random interjections of an animated prawn? I’ve tried it and I can sign in to Teams with my outlook.com account, although it hasn’t brought across any of the old chats, which the article suggested it should.
It truly will be the end of an era. How do you feel about the death of an icon (even if it is a pretty crappy one)?
Do you feel like a mystery today? I think you’re looking for a mystery and I’ve got exactly what you need.
As I wandered the barren desolate wasteland of Florida, in the hopes of finding something worthy of my time (tad over dramatic, I know) I kept noticing these signs dotted around the place. I saw some on a highway as we drove to a mall one morning and there were also some lurking around the massive McDonalds.
Who keeps leaving these signs? What kind of website are they proposing? Why are there no details or pictures? Who would be insane enough to give money to a random stranger advertising on the corner of a McDonalds?
I kept imagining some sort of lummox on the other end of the phone and he would spin a wheel for every customer. Whatever the wheel would land on, that’s the website you got. You didn’t have a say in the matter and if you tried to he would send the “website boys” round for a little “chat”.
I’ll never get answers to my questions and, settling into my chair at home, thousands of miles away from website man / woman and their shady empire, I’m quite content to leave it that way.
When I was a kid, I was surrounded by computers. My dad and brother were obsessed with them, so much so that the latter’s attic bedroom had about a third of it taken up with a desk where two or three computers would permanently sit. We had the good ole BBC, the Archimedes, and sometimes on special occasions the ZX Spectrum would make an appearance.
All I wanted to do was play games. I would make my brother load up something on the BBC and I would play for five minutes until my character inevitably died, then insist on another game. I was never interested in anything to do with programming. I do remember seeing screens of random numbers and wondering what it all meant. Little baby Ian clearly was more concerned with Frogger crossing the road.
I did, however, teach myself to type. Not proper touch typing, I learned to wing it and give myself enough to get by. It is one of the things I’m glad I did practise so as not to be one of those people who must type each letter individually and it takes them 800 years to write a single email. I gave up on the instrument from primary school music class (might have been a French horn, memory is fuzzy) but not typing.
On occasion I see something that makes me want to take a step further, to better myself in the unsure landscape that is the 21st century. Could I do better? Of course I could, I could be like Kev with all his wireless abbababs, throwing them at fictional servers or whatever it is he does all day. If I could really get into something IT-based then it would need to be something important. It would need to be something that would help to make the world a better place. It would have to be what everyone needs and not enough people have.
Then I saw it. I saw it and I had to have it. A new day is dawning.
Do you often plan to do things and then sort of half do them and come back to them later, in their unfinished state, and wonder why you didn’t bother to finish them in the first place?
Such is the case for me and my review of ‘Wizards of Waverly Place’, another Nintendo DS game that my brother and nieces decided to inflict upon me. I must have originally done my thirty minutes of playing in July because I took some photos at the time. I was clearly gearing up for a post with the details and then nothing; I didn’t write anything else other than some hastily scribbled notes on a random bit of paper from my work bag.
For the uninitiated, ‘Wizards of Waverly Place’ is an American sitcom shown on the Disney Channel about a teenage wizard who undertakes training to be some kind of better wizard alongside her two brothers. It features one now famous person (Selena Gomez who, at the time in my subconscious, I referred to as “that rapping chipmunk”) and lots of people I’ve never heard of. The premise sounds a lot like ‘Sabrina: the Teenage Witch’ but with a family of magic people instead. It ran from 2007 to 2012 but according to Wikipedia will be coming back again soon in a sort of semi-sequel of sorts. Keep an eye out for that everyone.
I am sure that whatever kids were watching this at the time loved every second and begged and pleaded to their parents to buy the tie-in video game so they could continue the, I don’t know, wizarding. It’s the successful formula of young people acting like adults mixed with comedy that Disney has been churning out for the last few decades that will make anyone over the age of 21 throw up in their hands but works because children will watch anything.
Enough of that. Back to me, consider me! The notes that I wrote are as follows:
Picking up coins – why?
Let’s head to the lair?
Sandwiches
Keep skipping dialogue
Floating sarnies – catch game
Bottle on a podium
Smaller than me
Make a *can’t make out what this is, could be cake* – end
As you can see, I was my usual in-depth and very thorough self, going through the majority of the intricacies and idiosyncrasies of the gameplay, graphics, history of development and everything else. Ahem. This is why you should never start a job unless you intend to finish it. I get that now.
I am at the point where I don’t have time, not even a mere thirty minutes, to go back to understand this nonsense. I must therefore move forward and count this sham as my attempt at a game review.
After re-reading the notes, I do remember a mini game where you had to assemble sandwiches to serve to customer. When a magic spell goes awry, you have to try and wrangle the sandwiches back into a bag, or a hat, or a bin. It was a fairly average video game, much like the previous one I did, with nothing too bad and it seemed to fit with the property. Not that I’ve ever seen ‘Wizards of Waverly Place’ or know anything about it. If you were to ask me in passing, I would tell you it’s about a teenage girl who goes around collecting coins to stash in her lair so that she can afford to make sandwiches and sell them. Surely some kind of philosopher’s stone would eradicate the need for some of this but whadda I know?
Apparently Selena Gomez has an estimated net worth of $1.3 billion and is the most followed woman on Instagram. Not bad for a rapping chipmunk.
Sometimes you have a rummage around to find something and you turn up another thing entirely. Recently I was looking through some old CDs I’d burned in the 2000s with backups and old pictures on them to find something, and found a little file I’d forgotten about.
In about 2000, when I was supposed to be revising for my A-levels, there was a part of my revision where, for some reason, I needed to do something in a certain amount of time. I could do that by looking at a clock, but what would be much more productive, I decided, was halting all work on revision while I coded a small Windows application to count seconds and minutes. I am happy to embrace the very obvious fact that this says a huge amount about the person I was aged 16.
This was a terrible use of my time, and plainly an afternoon spent procrastinating instead of revising, and the program has only grown less relevant with the passage of time as smartphones have given us all sophisticated stopwatches with lap timers and other features in our pockets at all times.
Still, the nice thing about it is that, 24 years on, it still works perfectly on any Windows PC, so if you need to time something in a very feature-limited and inconvenient way, I can’t recommend it highly enough.